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"The Digital Ruins of a Forgotten Future/Second Life was supposed to be the future of the internet..."

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"The Digital Ruins of a Forgotten Future/Second Life was supposed to be the future of the internet..." - Hallo friend WELCOME TO AMERICA, In the article you read this time with the title "The Digital Ruins of a Forgotten Future/Second Life was supposed to be the future of the internet...", we have prepared well for this article you read and download the information therein. hopefully fill posts Article AMERICA, Article CULTURAL, Article ECONOMIC, Article POLITICAL, Article SECURITY, Article SOCCER, Article SOCIAL, we write this you can understand. Well, happy reading.

Title : "The Digital Ruins of a Forgotten Future/Second Life was supposed to be the future of the internet..."
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"The Digital Ruins of a Forgotten Future/Second Life was supposed to be the future of the internet..."

"... but then Facebook came along. Yet many people still spend hours each day inhabiting this virtual realm. Their stories—and the world they’ve built—illuminate the promise and limitations of online life."

By Leslie Jamison at The Atlantic. It's well worth clicking through if only to see the illustration, which pans over somebody's imaginary life, on a shaded deck overlooking the ocean and a flowery meadow where unicorns lounge.
[Second Life is] a landscape full of goth cities and preciously tattered beach shanties, vampire castles and tropical islands and rainforest temples and dinosaur stomping grounds, disco-ball-glittering nightclubs and trippy giant chess games. In 2013, in honor of Second Life’s tenth birthday, Linden Lab—the company that created it—released an infographic charting its progress: 36 million accounts had been created, and their users had spent 217,266 cumulative years online, inhabiting an ever-expanding territory that comprised almost 700 square miles. Many are tempted to call Second Life a game, but two years after its launch, Linden Lab circulated a memo to employees insisting that no one refer to it as that. It was a platform. This was meant to suggest something more holistic, more immersive, and more encompassing....

Its vast landscape consists entirely of user-generated content, which means that everything you see has been built by someone else.... These avatars build and buy homes, form friendships, hook up, get married, and make money.... At their cathedral on Epiphany Island, the Anglicans of Second Life summon rolling thunder on Good Friday, or a sudden sunrise at the moment in the Easter service when the pastor pronounces, “He is risen.” As one Second Life handbook puts it: “From your point of view, SL works as if you were a god.”....
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"... but then Facebook came along. Yet many people still spend hours each day inhabiting this virtual realm. Their stories—and the world they’ve built—illuminate the promise and limitations of online life."

By Leslie Jamison at The Atlantic. It's well worth clicking through if only to see the illustration, which pans over somebody's imaginary life, on a shaded deck overlooking the ocean and a flowery meadow where unicorns lounge.
[Second Life is] a landscape full of goth cities and preciously tattered beach shanties, vampire castles and tropical islands and rainforest temples and dinosaur stomping grounds, disco-ball-glittering nightclubs and trippy giant chess games. In 2013, in honor of Second Life’s tenth birthday, Linden Lab—the company that created it—released an infographic charting its progress: 36 million accounts had been created, and their users had spent 217,266 cumulative years online, inhabiting an ever-expanding territory that comprised almost 700 square miles. Many are tempted to call Second Life a game, but two years after its launch, Linden Lab circulated a memo to employees insisting that no one refer to it as that. It was a platform. This was meant to suggest something more holistic, more immersive, and more encompassing....

Its vast landscape consists entirely of user-generated content, which means that everything you see has been built by someone else.... These avatars build and buy homes, form friendships, hook up, get married, and make money.... At their cathedral on Epiphany Island, the Anglicans of Second Life summon rolling thunder on Good Friday, or a sudden sunrise at the moment in the Easter service when the pastor pronounces, “He is risen.” As one Second Life handbook puts it: “From your point of view, SL works as if you were a god.”....


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