Title : "For April Fools’ Day in 2016, Wardle made Robin... Two strangers were paired in a small chatroom and then given three options..."
link : "For April Fools’ Day in 2016, Wardle made Robin... Two strangers were paired in a small chatroom and then given three options..."
"For April Fools’ Day in 2016, Wardle made Robin... Two strangers were paired in a small chatroom and then given three options..."
"... stay in the small room, merge with others to form a bigger room, or abandon the chat. The moral of the game was that bigger is not always better, and people seemed to get it. 'Much like reddit, it starts small and you can talk to people, then it gets bigger and shittier and noisier,' the top-voted comment read. 'Can confirm,' the next comment read. 'Started with 2 people, was pleasantries. With 16, its a noise chamber.' Wardle told me, 'Very quickly, as eight becomes sixteen becomes thirty-two, you start to see spam, name-calling—all the classic terrible Internet stuff.' Still, he added, most people chose to keep merging: 'There seems to be something compelling about the competition to become the biggest room, even if you know it’s going to be painful.'"
From "Does Wordle Prove That We Can Have Nice Things on the Internet?/Josh Wardle created the viral game as part of his ongoing quest to design online spaces that don’t devolve into spam and swastikas" (The New Yorker).
"... stay in the small room, merge with others to form a bigger room, or abandon the chat. The moral of the game was that bigger is not always better, and people seemed to get it. 'Much like reddit, it starts small and you can talk to people, then it gets bigger and shittier and noisier,' the top-voted comment read. 'Can confirm,' the next comment read. 'Started with 2 people, was pleasantries. With 16, its a noise chamber.' Wardle told me, 'Very quickly, as eight becomes sixteen becomes thirty-two, you start to see spam, name-calling—all the classic
From "Does Wordle Prove That We Can Have Nice Things on the Internet?/Josh Wardle created the viral game as part of his ongoing quest to design online spaces that don’t devolve into spam and swastikas" (The New Yorker).
Thus articles "For April Fools’ Day in 2016, Wardle made Robin... Two strangers were paired in a small chatroom and then given three options..."
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